New Version Countdown: 1 day-Balance Changes Incoming
Fortify Traditional Middle Lane Mages
In the latest current version of the cool Arena of Valor game, classic Mages can work very weakly when they fight against Mages who have the high mobility such as Tulen, Liliana or The Flash. Because they have the lower ability to move, they will be slower in assisting their allies and they will become more vulnerable when they are surprisingly attacked. With the adjusting related to their cooldown and storage structure, they can suit other Mages again.
Adjustments to Critical Chance Equipment
The Marksman is a class in the Arena of Valor game. He will depend on leveling. Hence, he will own a longer cycle. In case he may want to build a crucial flow, he needs to have at least two pieces of important chance gear (Claves Sancti and a small part of the equipment that will enhance that opportunity) and one of the piercing items (to deal with the high armor of the opposing Tanks). Due to that, there will be an extremely low acceptance of mistakes when it happens to Marksmen. Any minor positioning fault can result in the Marksman being eliminated by a hostile Warrior or Assassin. In the existing patch, the assistance that the main chance equipment offers to the Marksmen will be advanced. Hope that they will not stop at a disadvantage because of matters with their objects!
The development team tried to give your character with more scope for exchanges and confrontation when battling against high-mobility challengers by providing her a new occasion to deploy Diamond Dust. At the same moment, the duration for which the similar target can be frozen for 5 seconds is altered so as to block the foe from losing something to counter during the stage in which they are utterly impossible to hit back. Additionally, that process can grant Diaochan more options for attack or protect. Besides, she can perform better in various rows whilst keeping how simple it is to master the way to control her.
If being compared to some Mages, Mganga has the lower range and movability. However, he is pretty successful in performing the constant assault. In the present environment of the Arena of Valor game, the range and the flying speed of Mganga’s Ability 1 restricts his capability to encounter his adversaries who have the remarkable mobility. Modifying the storage structure of Ability 1 will improve its tolerance and the burst capacity. From that, the performance of Mganga will fit into different tiers.
Whether his Ability 2 is available or not, it also impacts on his power very much. If he is joining a team fight, he will have to dash into attacking and launch his Ultimate with Ability 2 wisely to finish off the prey. It is not easy to kill Kil’Groth! If the effect of Ability 2 ends, his battle energy will reduce significantly. The developer regulated the additional damage dealt by the third normal attack and the magic damage caused when the Ability 2 is triggered. Rising up to the 3rd onslaught will strengthen him when Ability 2 is on cooldown. The reduction of the magic damage will put a brake on his proficiency once Ability 2 is active.
He is an assassin in the Arena of Valor game. He uses the Ultimate to break out the back row of the others. But, with the occurring stats, even completely gearing up Kriknak with destructive equipment is still not enough for him to terminate the competitor by himself.
With the change, it is hoped that people can distinguish between Kriknak when he is totally armed with the offensive weapon, making him go off stronger.
Heroes Affected by New Game Balance Changes
- Strengthened: Taara, Veera, Valhein, Kahlii, Natalya, Krixi, Zill, Jinnar, Slimz, Aleister, Wisp, Azzen’Ka, Astrid, Ilumia
- Weakened: Preyta, TeeMee
- Adjusted: Alice, Kriknak, Kil’Groth, Skud, Diaochan, Mganga