Arena of Valor: The Flash Battle Strategy

Keep in mind that each hero in the Arena of Valor game will be given unique characteristics. Once you understand that, you will create an advantage of your own in battles. We will introduce the Flash’s abilities in order to help you know how to guide your character.

Arena of Valor: The Flash Battle Strategy

Ability Analysis

Ability Analysis

Passive: The Flash can collect stacks without difficulty when he is moving around the map. Additionally, he is able to pick Ability 1 to gather those items faster. It will provide him with an extra shield and slow down the enemy’s movement. It is very useful for him if he wants to make his melee combat capabilities better.

Ability 1 will improve his speed significantly over long distances. It is a cool ability that can work as an escape tool and a finisher. It is possible to select others whilst it is active. Besides, he can check another to cancel it.

Ability 2 is considered the main source of damage. When he launches one hit at the prey with the second ability, his pace will be risen up so he can chase someone easily.

Ability 3 will cause damage to multiple enemies at a time. The movement speed of both factions will be reduced while it is being deployed. There is another control effect after use. It is a considerable opener for team fights. He cannot aim whilst he is casting it.

Leveling Abilities

Leveling Abilities

The Flash will mostly depend on Ability 2 for damage which offers a short cooldown. Concentrate on leveling Ability 2 based on Ability 1. Afterward, his Ultimate can be launched whenever it is available.

His Passive will be built upon moving and using Ability 1 to obtain stacks. In the early stage of the AoV game, he can opt for his passive and normal attack to assault while he is tracing. The distance that covered when Ability 1 is chosen is not small. In case he does not remove Ability 1 when chasing a rival, he can finish traveling too far. If Ability 1 is working, you can tap it again or decide on the other ability to stop it. The second stage of Ability 1 will inflict extra damage when it hits an antagonist.

Ability 2 is the important source that can jeopardize to the foe. Attacking them will make the Flash zip swiftly. The last period can generate double damage. You are recommended to beat the targets with every strike to maximize its injury.

Ability 3 is a good team fight skill. It has a protective capability. When his clan is broken out, you can choose Ability 1 and 3 then. Furthermore, you can set free the Ultimate to dodge taking damage when the party is being surrounded.

Summary

The Flash’s Ultimate is actually necessary for you to conquer Arena of Valor game. Meanwhile, Ability 1 can be taken to run away or catch up with your adversary. The first one is convenient to increase the Flash’s survivability.